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The Escapist - Boutique MMOGs


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"Onlookers, too, may sneer at these little games as 'not serious money.' But there are different ways to define 'serious' - for example, how much money a given developer personally earns as take-home pay. A rank-and-file animator or designer at Blizzard earns basically the same salary whether World of Warcraft has 2,000 subscribers, or 200,000, or 20 million. Revenue from a successful boutique MMOG would be a rounding error for Blizzard, but it all goes straight to the game's small development team. With a player base in the low five figures, a single boutique developer can, over the medium to long term, earn personal income that dwarfs the Blizzard employee's - and yours."Allen Varney peeks under the hood at "little" games making a big splash.

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