My name is Daniel Holden. I'm a researcher at Ubisoft Montreal using Machine Learning for character animation and other applications. I'm also a Digital Artist and Writer. My interests are Computer Graphics, Game Development, Theory of Computation, and Programming Languages.
M. Lindvall, and J. Molin. (2020)cite arxiv:2001.07455Comment: Accepted for presentation in poster format for the ACM CHI'19 Workshop <Emerging Perspectives in Human-Centered Machine Learning>.
A. Alemi, and I. Fischer. (2018)cite arxiv:1807.04162Comment: Presented at the ICML 2018 workshop on Theoretical Foundations and Applications of Deep Generative Models.