Audio Library is a YouTube channel dedicated to search, catalog, sort and publish free music for commercial purposes, destined to content creators and filmma...
Solving a 5 yr old personal mystery about "Why Water Walks on Water". Click here to tweet this video: https://goo.gl/oYRa57 Thanks to Google Making & Science...
The textbook Analytic Combinatorics by Philippe Flajolet and Robert Sedgewick enables precise quantitative predictions of the properties of large combinatorial structures.
Karan Thapar speaks to former Pakistani ambassador to the US and well-known academic scholar Husain Haqqani about his new book 'Reimagining Pakistan: Transfo...
What if there was an Empire-focussed short Star Wars animation, drawn with the crazy detail and shading of classic 80s anime that's all but vanished from Japan nowadays? Well, I tried my best.
The center of the technology world may not lie in California's Silicon Valley, but in the bustling marketplace of Huaqiangbei, a subdistrict of Shenzhen...
This is the Graph Neural Networks: Hands-on Session from the Stanford 2019 Fall CS224W course.
In this tutorial, we will explore the implementation of graph neural networks and investigate what representations these networks learn. Along the way, we'll see how PyTorch Geometric and TensorBoardX can help us with constructing and training graph models.
Pytorch Geometric tutorial part starts at -- 0:33:30
Details on:
* Graph Convolutional Neural Networks (GCN)
* Custom Convolutional Model
* Message passing
* Aggregation functions
* Update
* Graph Pooling
Physics is a part of games that has always amazed me. I find it funny how impossible it seemed to do correctly when I was younger. While making a custom game engine, it was finally demystified!
The full article: https://blog.winter.dev/2020/designing-a-physics-engine/
The background game demo: https://winter.dev/demo
Use a computer? Game on a PC? Ever wonder how those graphics get so pretty? Let's go inside your high-end graphics card with this animation. Subscribe for mo...