• standards and interoperability between platforms • user experience and retention • technological barriers to entry • technological limitations (avatars per sim, etc.) • building community • setting societal standards • creating susta
This page features comparisons in different ways of three different Virtual Worlds. Currently these worlds are Active Worlds, Second Life, and There...Or, if you're interested in testing VWs and MUVEs, check out Metaverse, Croquet, and Interreality projec