I joined the EVASION team in september 2006 in order to work on real time rendering of natural landscapes as a whole. I'm interested in the animation and realistic rendering of terrain, atmosphere, ocean, vegetation, rivers, clouds, etc. I'm looking for real-time and scalable algorithms allowing users to navigate freely anywhere in very large landscapes (up to whole planets), from ground to space, without visible transitions.
Delny is a Python package which can be used to make a Delaunay triangulation from a set of n-dimensional points. It is effectively a Python interface to libqhull, the C library of the Qhull program, but (currently) restricted to Delaunay triangulation. It was first developed to use in a mesh generator developed as dissertation at the University of Southampton with Hans Fangohr as supervisor. This very specific application area was the reason for the limited functionality of the libqhull wrapper, which in turn is likely the reason that there is useable code available.