Abstract. Join patterns are an attractive declarative way to synchronize both threads and asynchronous distributed computations. We explore joins in the context of extensible pattern matching that recently appeared in languages such as F# and Scala. Our implementation supports join patterns with multiple synchronous events, and guards. Furthermore, we integrated joins into an existing actor-based concurrency framework. It enables join patterns to be used in the context of more advanced synchronization modes, such as future-type message sending and token-passing continuations.
Lex Spoon discusses the Scala programming language including the origin of Scala, the philosophy behind Scala, the Scala feature set, Object-Oriented and Functional programming in Scala, examples of Scala code, writing DSLs, how Scala is converted into Java, Scala performance, Abstract Data Types, unapply, actors and partial functions. Lex Spoon divides his time between two posts: he works at EPFL in Switzerland on the Scala team, and at IBM Research in New York on X10.
For some reason, I suddenly felt like playing around with Scala for a couple of days, and having gotten over my perceived difficulty of the language vs Groovy, and after actually trying to write something in it - I really like it :) At first glance, advanced functional programming in Scala can look a little freaky to someone who’s only been writing Java for the last few years. But if you start slowly, it all slides into place. I started to get into it by reading this is a really good series of articles introducing the language What follows are two examples of Scala. The first, LoveGame is a demonstration of programming a simple algorithm in Scala along with a little comarpison with Java. The second is a little toying around i did with Scala to create a front end for JScience with the “Pimp my library” pattern.
Just fire up your REPL and see for yourself how the malleable syntactic structures of the language grow in front of your eyes, alongside your program. Whether this is through Lisp macros or Ruby meta-programming or Scala control structures, the secret sauce is in the ability to implement more and more powerful abstractions within the language. But what makes one language shine more compared to another is the ability to combine abstractions leading to more powerful syntactic structures. Recently people have been talking about the Maybe monad and its myriads of implementation possibilities in Ruby. Because of its dynamic nature and powerful meta-programming facilities, Ruby allows you to write this .. @phone = Location.find(:first, ...elided... ).andand.phone Here andand is an abstraction of the Maybe monad that you can seamlessly compose with core Ruby syntax structures, effectively growing the Ruby language.
All of these samples perform essentially the same task: traverse an array of strings and print each value to stdout. Of course, the C++ example is actually using a vector rather than an array due to the evil nature of C/C++ arrays, but it comes to the same thing. Passing over the differences in syntax between these four languages, what really stands out are the different ways in which the task is performed. C++ and Java are both using iterators, while Ruby and Scala are making use of higher order functions. Ruby and C++ both use lowercase variables separated by underscores, while Java and Scala share the camelCase convention. This is a bit of a trivial example, but it does open the door to a much more interesting discussion: what are these idioms in Scala’s case? Scala is a very new language which has yet to see truly wide-spread adoption. More than that, Scala is fundamentally different from what has come before.
With the advent of multi-core processors concurrent programming is becoming indispensable. Scala's primary concurrency construct is actors. Actors are basically concurrent processes that communicate by exchanging messages. Actors can also be seen as a form of active objects where invoking a method corresponds to sending a message. The Scala Actors library provides both asynchronous and synchronous message sends (the latter are implemented by exchanging several asynchronous messages). Moreover, actors may communicate using futures where requests are handled asynchronously, but return a representation (the future) that allows to await the reply. This tutorial is mainly designed as a walk-through of several complete example programs Our first example consists of two actors that exchange a bunch of messages and then terminate. The first actor sends "ping" messages to the second actor, which in turn sends "pong" messages back (for each received "ping" message one "pong" message).