Our mission is to leverage the methods of machine learning and game theory for addressing relevant applications both in recreational games and in abstract decision games played in the real world.
[updated with Tagommenders paper – thanks Shilad.] The organizers of the World Wide Web conference recently announced the list of accepted papers for this year’s event. In the Social Networks and Web 2.0 track (chaired by Elisa Bertino and Lada...
Handcock, M.S., Raftery, A.E. and Tantrum, J. (2005).
Model-Based Clustering for Social Networks.
Working Paper no. 46, Center for Statistics and the Social Sciences,
University of Washington.
B. Hoser, A. Hotho, R. Jäschke, C. Schmitz, und G. Stumme. Proceedings of the 3rd European Semantic Web Conference, Volume 4011 von LNCS, Seite 514-529. Budva, Montenegro, Springer, (Juni 2006)
Y. Jin, Y. Matsuo, und M. Ishizuka. Proceedings of the European Semantic Web Conference, ESWC2007, Volume 4519 von Lecture Notes in Computer Science, Springer-Verlag, (Juli 2007)
R. Jäschke, B. Krause, A. Hotho, und G. Stumme. Proceedings of the Second International Conference on Weblogs and Social Media(ICWSM 2008), AAAI Press, (2008)
S. Maslov, und S. Redner. (2009)cite arxiv:0901.2640
Comment: 3 pages, 1 figure, invited comment for the Journal of Neuroscience.
The arxiv version is microscopically different from the published version.
F. Otto, M. Ring, D. Landes, und A. Hotho. ECCWS2016-Proceedings fo the 15th European Conference on Cyber Warfare and Security, Seite 437. Academic Conferences and publishing limited, (2016)