Brief description:
The EoR Design Framework can be used to help understand learner context and support the design of learner centred interventions and/or
technologies that fit contextual constraints and exploit available resources.
Context
The design framework employs a model of context as individual to the learner and created by a learner’s historically situated interactions with ecologies of resources; “context is dynamic and associated with connections between people, things, locations and events in a narrative that is driven by people’s intentionality and motivations. Technology can help to make these connections in an operational sense. People can help to make these connections have meaning for a learner” (Luckin 2010, p18).
Sharples, M. (2012) Learning with Technology In, About, Through and Despite Context, Talk at Computers and Learning Research Group (CALRG) Conference -19th & 20th June 2012. Powerpoint slides
75 minutes. (February 25, 2011) Yvonne Rogers discusses how "designing in the wild" is causing a new rise in discoveries and a new direction in computer science. She ill...
A. Kukulska-Hulme. Left to My Own Devices: Learner Autonomy and Mobile Assisted Language Learning. Innovation and Leadership in English Language Teaching, 6, Emerald Group Publishing Limited, Bingley, UK, (2012)
S. Benford, G. Giannachi, B. Koleva, и T. Rodden. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, стр. 709--718. New York, NY, USA, ACM, (2009)