a modular, plugin-driven peer-to-peer client framework which is designed with true multi-network downloads in mind. It can be used directly via the built-in shell functionality, or via external user interfaces.
The Starflight III project is composed of fans and several of the SF/SF2 authors. We are making no profit from this game, as we are distributing it for free and creating it in our own spare time.
an graphical alternative to writing scripts - Scripting for the GUI guys. A user can assemble a data processing 'machine' from 'gears' using drag-and-drop; select a data source; and run the machine to produce output.
distributed filesystem - "we have some Linux-isms in our code, at least in the HTTP transport code. Our plan is to scrap that and make it portable, though."
aims to build scalable, robust distributed systems using peer-to-peer ideas. The basis for much of our work is the Chord distributed hash lookup primitive.
Eric Weisstein's World of Science is written and maintained by the author as a public service for scientific knowledge and education. Although it is often difficult to find explanations for technical subjects that are both clear and accessible, this web s
library for writing cross-platform network applications. libpnet6 facilitates the writing of professional quality client/server applications in the TCP, UDP, and UNIX domain protocols, offering full support for the IPv4 and IPv6 Internet protocols.
Drivey is an NPR [Non Photo Realistic] driving simulator, which exists mostly in my mind right now. In a nutshell, it is [to be] an attempt to re-capture the essence of old-time video games in the context of fast, ubiquitous computers.