PhysOrg, A pioneering new way of creating computer programs could be used in the future to design and build robots with minds that function like that of a human being, according to a leading researcher at The University of Reading.
a cross-platform C++ framework for rapid AI development. Loom evolved out of the idea that in game development there is often the need for placeholder AI while an application is in initial development phases.
implements multilayer artificial neural networks in C with support for both fully connected and sparsely connected networks. Cross-platform execution in both fixed and floating point are supported. It includes a framework for easy handling of training dat
a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the "hows and whys" of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example c
a 3D simulation environment designed for the simulation of decentralized systems and artificial life. While the concept is similar to existing packages such as Swarm and StarLogo, the implementation, which simulates both continuous time and continuous 3D
Network models and integer programs are applicable for an enormous known variety of decision problems. Some of these decision problems are really physical problems, such as transportation or flow of commodities.
Developed programmes that apply genetic algorithms to blocks of code/circuits/ideas, instead of starting from a crude framework and building on top of that. Fascinating, logical, and apparently works. in Popular Science
a rule engine and scripting environment written entirely in Sun's Java, you can build Java software that has the capacity to "reason" using knowledge you supply in the form of declarative rules. Jess is small, light, and one of the fastest rule engines av