a flexible range of protections and freedoms for authors and artists. We have built upon the "all rights reserved" of traditional copyright to create a voluntary "some rights reserved" copyright.
"a small Ruby book. It won’t crush you. It’s light as a feather (because I haven’t finished it yet—hehe). And there’s a reason this book will stay light: because Ruby is simple to learn."
to provide a space for various community RPG projects. This will include: people creating their own game systems; people communally creating game settings; and people creating collections of resources for their favorite games.
a place for researchers to share pre-publication research, unpublished manuscripts, presentations, posters, white papers, technical papers, supplementary findings, and other scientific documents.
a book about the aesthetics of videogames — what they share with cinema, the history of painting, or literature; and what makes them different, in terms of form, psychology and semiotics. It was first published in 2000; this is the revised edition with
a community music site featuring remixes licensed under Creative Commons where you can listen to, sample, mash-up, or interact with music in whatever way you want.
collects and distills successful techniques in planning a reengineering project, reverse-engineering, problem detection, migration strategies and software redesign.
the story of two strange characters exploring a capricious and seemingly infinite machine. The entirety of the production files used to make it (roughly 7 Gigabytes of data) is also available.
Free audio and video host. Partners with blip.tv and Internet Archive. Contains user-generated video. It can be browsed by subject-specific 'Channels' as well as by media type, comments, and categories such as 'most viewed'.