Stanford HCI Group: Very interesting for e.valuate and d-tools 2.0.
The iDeas learning ecology integrates digital notebooks, blogs, walls, and other technologies into existing design practices, allowing designers to take advantage of affordances in the digital world while preserving advantages of the physical world.
In a collaborative task, group dynamics have been shown to affect students’
grades, motivation to pursue a topic or subject, documentation of the experience,
learning, enjoyment of a project, and relationships with their classmates. The results
presented in this paper illustrate the effect team dynamics also have upon technology
appropriation, by combining proven data-collection strategies and the use of a system that
augments paper sketchbooks with multimedia capture and sharing capabilities.
P. Marshall. TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction, Seite 163--170. New York, NY, USA, ACM, (2007)
S. Brave, H. Ishii, und A. Dahley. CSCW '98: Proceedings of the 1998 ACM conference on Computer supported cooperative work, Seite 169--178. New York, NY, USA, ACM, (1998)