his participatory seminar focuses on the knowledge and skills necessary for teaching science and engineering in higher education. This course is designed for graduate students interested in an academic career, and anyone else interested in teaching. Readings and discussions include: teaching equations for understanding, designing exam and homework questions, incorporating histories of science, creating absorbing lectures, teaching for transfer, the evils of PowerPoint, and planning a course.
formerly known as Game design for artists, mavericks and troublemakers
A hands-on game design and development course focused on innovative and expressive forms of gameplay. The class is structured around two main assignment, a non-digital game (or game-like work) and a digital game/installation.