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    richstyles@gmail.com | My favorites | Profile | Sign out iphonearkit iPhone ARKit is a toolkit for Augmented Reality (AR) applications on the iPhone Project Home    Downloads    Wiki    Issues    Source      Summary | Updates | People   Star this project Code license: Apache License 2.0 Labels: iphone, augmentedreality, ar Feeds: Project feeds People details Project owners:   hase...@gmail.com, zacwhite, charles.ruelle, sidgabri...@gmail.com, gerber.greg, snarshad Project committers: jbre...@jera.com A UI library for displaying location based data in spherical coordinate systems using UI Kit on the iPhone. Notes: - Does not use OpenGL - The locations are hard-coded by the app layer for demo reasons. Going forward, we plan to mirror the Map Kit api. All views To keep track of our progress, follow us on twitter. http://twitter.com/iphonearkit Catch a quick (and blurry) demo of the source code here: http://www.youtube.com/watch?v=xtCC3mjxnuk ©2009 Google - Code Ho
    15 years ago by @slbaron
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    Eschatology Ask me how it ends… Skip to content Home About { 2009 08 06 } Using “en” instead of “English” for your Xcode project’s development region Various pieces of Mac OS X and iPhone documentation have said for quite a while that the “preferred” method is now to use ISO-639-1 (two-letter) or ISO-639-2 (three-letter) language codes codes for localization purposes. Out of the box, Xcode’s project templates still use “English” rather than “en” as their default localization. How can you use the ISO-639 language codes everywhere in your project, rather than in just your non-English localizations? It’s pretty straightforward, but it does require hand-editing of your Xcode project file. This means that before doing anything else, you must quit Xcode and Interface Builder. The first step is to rename your existing localizable resource directories on disk from English.lproj to en.lproj. You can do it at the Terminal or in the Finder. If you’re using an SCM system such as Subversion, u
    15 years ago by @slbaron
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    Matt Legend Gemmell Modesty is Lying Mac OS X Cocoa and iPhone Development Services available at Instinctive Code. Favorites for iPhone Speed-dial with style. Other Pages About Matt Cocoa Source Code Featured Apps Source License Categories Coffee Times Development Favorites for iPhone Friend Codes Gaming General Grammarian Interface Music Personal Photos Pie Menus Sheercore Source Tech University Work Posted 14 July 2009 @ 11pm Categories Development Tags Development, emergency, getting started, guide, iphone, Mac, programming, quick, start, xcode iPhone Development Emergency Guide This is an emergency guide to iPhone software development, i.e. a guide for competent developers who haven’t written code for the iPhone platform before, and just want to get started right now. If you’re inexperienced in application development, this isn’t for you; try a good book instead. If, however, you’re confident of your ability to read documentation, do your research, and apply your existi
    15 years ago by @slbaron
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    Archives Contact AlternateIdea July 11th, 2009 Introducing HTTPRiot - Easily Consume REST Resources on the iPhone and OS X 2 comments on 1754 words If you’ve ever tried to do networking with Foundation you know that wrestling with NSURLConnection and NSURLRequest can be painful. Thankfully, we’ve seen a few third party tools step up to alleviate some of this pain. I want to introduce you to a couple of those tools and show you what I’ve been working on as well. UPDATED: Fixed the permission issue on the download link The current crop of tools There are some excellent HTTP libraries available for the iPhone and OS X. So why do we need another one? Balance. There are two particularly popular libraries that I’m going to talk about: ASIHTTPRequest and ObjectiveResource. I’ll explain the benefits and tradeoffs of each and also explain where HTTPRiot fits in to this equation. ASIHTTPRequest ASIHTTPRequest is a highly flexible lower level tool (relative to HTTPRiot & ObjectiveResource).
    15 years ago by @slbaron
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