Starfleet Command Volume II: Empires at War for PC Review - GameSpot's in depth PC Starfleet Command Volume II: Empires at War review can help you better decide if Starfleet Command Volume II: Empires at War is worth your time and money.
Based on the Star Trek TNG First Contact movie. Five Rings Publishing Group released the game in a Federation and Borg starter pack. Some of the expansions that were planned included a multiplayer system, new dice for preexisting factions, plus new Klingon and Romulan starters which featured cloaking devices. Players take the role of the U.S.S. Enterprise or a Borg sphere. The dice represent various aspects of your ship: weapons, movement capabilities, shields, damage control, special abilities, special orders and heroic personalities. Each turn, you allocate power from your ship to power up or repair the systems on your ship, then move your ship or take special actions. You attack your opponent with Phasers or torpedoes and win the game by reducing their Warp Core Integrity to zero.
A Diskwars variant for fighting space battles in the Star Trek universe. Cardboard disks are used as miniatures to represent space ships, crew, and technology.
Star Trek: Starfleet Command for PC Review - GameSpot's in depth PC Star Trek: Starfleet Command review can help you better decide if Star Trek: Starfleet Command is worth your time and money.
This CCG is based on the original series. Each player plays with the same core crew cards in the middle of the table. These cards, Kirk, Spok, McCoy and the Enterprise, are in every starter. This is a blessing in that most ccg's make the most popular characters very rare. The game revolves around completing episodes. Each episode is made up of three cards, Mission, Plot and Discovery. You have all three cards in a generic form that you can play if you did not draw one of the types. You play a mission card then the opponent plays challenges against it. You then play a plot card and more challenges. Then a discovery card and yep, more challenges. At the end each side gets points called XC for how they did or did not do on each episiode card. XC is put on the core crew and crew you enter on your side and the first player to end their turn with 25+ XC total on the crew wins. This means that XC on the core crew will count for each side when it is their turn. The shots from the series used on the cards will make Star Trek fans very happy. My favorite card - Shirtless Kirk.
A very simple card game set in the Star Fleet universe. Each round, a mission card is read and all players select which ship card(s) to commit. Then, all players' ship cards are revealed and the winner of the round is determined by comparing the mission's requirements with the ratings of each player's ship(s). From the rulesheet cover: Star Fleet Missions is a card game played with two decks of cards: Ship Cards and Missions Cards. Each Ship Card represents a starship. there are 18 cards for each of six "races" (Federation, Klingon, Romulan, Gorn, Tholian, and Orion Pirate), for a total of 108. (Race means "nation" or "empire.") Each Ship Card shows the class (type of ship), the name of the specific ship, and five Ratings which are used to determine the suitability of a ship for a given Mission. These Ratings vary from 1 to 16. The other two Ship Cards represent starships with Legendary Captains and are the most powerful Ship Cards in the game. All five Ratings are 20! [...] Each Mission Card describes an exciting mission on which you will send one or more starships. Each Mission Card describes the Mission, tells how many ships to send on the Mission, provides any special instructions, and describes how to "win" that Mission (i.e., which Ratings of the ships sent will be used to determine which ship performed the best.) Components: * This instruction folder. * A deck of 110 Ship Cards. * A deck of 48 Mission Cards.
Star Trek: Starfleet Command III for PC Review - GameSpot's in depth PC Star Trek: Starfleet Command III review can help you better decide if Star Trek: Starfleet Command III is worth your time and money.
Board is set up in view of a television/VCR and players watch a videotape of simulated action and narration filmed on the set of the Star Trek series. Players assume the roles of the few remaining onboard crewmembers of the U.S.S. Enterprise, which is docked for repairs. The players (watching the tape) see a renegade Klingon (named KAVOK) hijak the ship with only themselves aboard with him. He periodically appears on the television screen (which is a simulation of different communication view screens aboard the ship) and talks to the players during the game. KAVOK's intention is to use the Federation ship to to attack the Klingon Empire and instigate a Federation/Klingon war. He also plans to gloriously die in battle along with the remaining crew. KAVOK will create setbacks and obstacles for the players as they attempt to gain access to the bridge and regain control of the ship. The journey to the Klingon Empire takes 60 minutes of real time game-playing (displayed on screen). They play against the clock, and if nobody wins, they all lose. Play consists of rolling the die, moving around the board (which represents the Enterprise), drawing cards and interacting with the video of KAVOK until they reach the bridge and win, or the time expires and they lose.
In Star Trek: The Adventure Game, you send forth a starship, exploring unknown planets across the immense distances of space. One player represents the mighty United Federation of Planets; the other, the powerful and mysterious Klingon Empire. Solo play is also possible. With outright war between the two interstellar powers forbidden by the Organian Treaty, both are constantly striving to increase their prestige and size. This is done by discovering, exploring and then persuading - or forcing - new worlds to join your federation or empire. Play is simple, but succesful exploration does not come easily. Upon reaching a planet, you choose a course of action, and learn from a special booklet how the planet and its inhabitants react to you. You might conquer a new world - or you could lose a starship.