The Future of Learning. Delivered Today Continue A bold promise made a reality through: The Canopy: A social learning platform powered by AIA Nordic research-based social elearning platform designed to enable the development of competencies. The adaptive quizzes and the built-in social network str ...
Knowledge sharing without borders. Have you ever been in the situation when you’re working in a group, where everything starts fine, but then mail starts to pile up, platforms multiply, and in the end, no one finds anything anymore? With this in mind, we designed Graasp. In Graasp, you create a space, add collaborators, share files and links in one place, and discuss with each other. Graasp is used not only in the educational context but also in humanitarian organizations such as Médecins Sans Frontières to help manage their knowledge on the field.
Did you know that users are more likely to choose, buy and use products that meet their needs as opposed to products that just meet their wants? An Empathy map will help you understand your user’s needs while you develop a deeper understanding of the persons you are designing for. There are many techniques you can use to develop this kind of empathy. An Empathy Map is just one tool that can help you empathise and synthesise your observations from the research phase, and draw out unexpected insights about your user’s needs.
An Empathy Map allows us to sum up our learning from engagements with people in the field of design research. The map provides four major areas in which to focus our attention on, thus providing an overview of a person’s experience. Empathy maps are also great as a background for the construction of the personas that you would often want to create later.
An Empathy Map consists of four quadrants. The four quadrants reflect four key traits, which the user demonstrated/possessed during the observation/research stage. The four quadrants refer to what the user: Said, Did, Thought, and Felt. It’s fairly easy to determine what the user said and did. However, determining what they thought and felt should be based on careful observations and analysis as to how they behaved and responded to certain activities, suggestions, conversations, etc.
Locast is an innovative platform for sharing and discovering location-based user-generated videos and production quality multimedia content provided by RAI TV. It consists of a combination of mobile and wearable computing elements supported by a distributed Web application. Content gathered from RAI TV’s historical archives and user-generated media are linked to physical locations in Venice in order to be accessible to all those visiting the space.
The project focuses on the uniqueness of the Italian cities’ heritage superimposing a layer that corresponds to the shared media-based memory of the recent Italian past: the RAI Archives. By taking advantage of the interactivity provided by new media, RAI offers a powerful feedback channel to users, which allows users to generate their own media, create their own stories and, finally, to participate in the media production process.
Locast offers to users the tools to build personalized itineraries, download the content in proximity of Points of Interests and watch them on their handsets in order to improve the overall tourist experience. Users can also perform a number of other actions such as contribute with new videos to Locast repository, follow recommended media itineraries, modify them and share experiences with their social network.
Locast explores location-based narrowcasting potential and actively engages the users to participate in the media production/consumption process together with a historical institution such as RAI TV. It shifts the innovation from the wide-spread concept of Web2.0 to the promising scenario of Space2.0 that keeps the physical and social qualities of the Italian cities and augment them with the potential offered by pervasive computing.