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Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual Reality

, , , , , , and . arXiv, (2022)
DOI: 10.48550/arXiv.2203.05060

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VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being, , , , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--2. IEEE, (2019)Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots., , , , , , and . Frontiers Robotics AI, (2019)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , and . VR, page 828-835. IEEE, (2020)Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments, , and . Journal of Virtual Reality and Broadcasting, (January 2009)3D fixations in real and virtual scenarios, , , and . Journal of Eye Movement Research, (2007)Virtual reality in medical emergencies training: benefits, perceived stress, and learning success., , , , , , , and . Multim. Syst., 29 (4): 2239-2252 (August 2023)Journey through a virtual tunnel: Simulated motion and its effects on the experience of time., , , , , , , and . Frontiers Virtual Real., (2022)The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy., , , , and . Frontiers Virtual Real., (2021)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence Complexities., , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2357-2367 (May 2024)