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Fully automatic optical motion tracking using an inverse kinematics approach., , , , и . Humanoids, стр. 461-466. IEEE, (2015)Projective Skinning., и . Proc. ACM Comput. Graph. Interact. Tech., 1 (1): 12:1-12:19 (2018)Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality, , , , , и . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (мая 2019)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being., , , , , , и . VS-GAMES, стр. 1-2. IEEE, (2019)SoftDECA: Computationally Efficient Physics-Based Facial Animations., , и . MIG, стр. 11:1-11:11. ACM, (2023)Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006., , , и . Comput. Graph., 31 (2): 155-156 (2007)A survey of point-based techniques in computer graphics., и . Comput. Graph., 28 (6): 801-814 (2004)To stylize or not to stylize?: the effect of shape and material stylization on the perception of computer-generated faces., , , , , , и . ACM Trans. Graph., 34 (6): 184:1-184:12 (2015)Constructing L∞ Voronoi Diagrams in 2D and 3D., , и . Comput. Graph. Forum, 41 (5): 135-147 (2022)VR/AR Case Studies., , , , , , , , , и 17 other автор(ы). Virtual and Augmented Reality, (2022)