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Ambient Intelligence in the Living Room., , , , , , , , , and 5 other author(s). Sensors, 19 (22): 5011 (2019)When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game., , , , , and . IDC, page 375-386. ACM, (2021)EduBAI: An Educational Platform for Logic-Based Reasoning., , , , and . AIAI, volume 559 of IFIP Advances in Information and Communication Technology, page 464-472. Springer, (2019)An Educational Platform for Logic-based Reasoning., , , , and . ERCIM News, (2020)BricklAyeR: A Platform for Building Rules for AmI Environments in AR., , , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 417-423. Springer, (2019)MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments., , , , , and . Trans. Comput. Sci., (2020)Unification architecture of cross-site 5G testbed resources for PPDR verticals., , , , , , , , , and 2 other author(s). MeditCom, page 13-19. IEEE, (2021)