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Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness

, , , , and . 2023 CHI Conference on Human Factors in Computing Systems, page 1-14. (2023)Honorable Mention 🏆.
DOI: 10.1145/3544548.3580918

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Projective Skinning., and . Proc. ACM Comput. Graph. Interact. Tech., 1 (1): 12:1-12:19 (2018)Fully automatic optical motion tracking using an inverse kinematics approach., , , , and . Humanoids, page 461-466. IEEE, (2015)Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG), 25 (5): 2134-2144 (May 2019)SoftDECA: Computationally Efficient Physics-Based Facial Animations., , and . MIG, page 11:1-11:11. ACM, (2023)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being., , , , , , and . VS-GAMES, page 1-2. IEEE, (2019)OpenMesh: A Generic and Efficient Polygon Mesh Data Structure, , , and . (2002)Superimposed Skilled Performance in a Virtual Mirror Improves Motor Performance and Cognitive Representation of a Full Body Motor Action., , , , , and . Frontiers Robotics AI, (2019)TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model., , , and . CoRR, (2023)Towards Discovering Meaningful Historical Relationships in Virtual Reality., , , and . VRW, page 697-698. IEEE, (2023)Poly-Spline Finite-Element Method., , , , , and . ACM Trans. Graph., 38 (3): 19:1-19:16 (2019)