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User-Centered Design and Evaluation of Virtual Environments

, , and . IEEE Computer Graphics and Applications, 19 (6): 51--59 (1999)
DOI: 10.1109/38.799740

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A Method for Measuring the Perceived Location of Virtual Content in Optical See Through Augmented Reality., , , , , and . VR Workshops, page 657-658. IEEE, (2021)A Replication Study to Measure the Perceived Three-Dimensional Location of Virtual Objects in Optical See Through Augmented Reality., , , and . VR Workshops, page 796-797. IEEE, (2022)A SharpView Font with Enhanced Out-of-Focus Text Legibility for Augmented Reality Systems., , , and . VR, page 31-41. IEEE, (2024)Effects of a Distracting Background and Focal Switching Distance in an Augmented Reality System., , , and . ISMAR Adjunct, page 96-99. IEEE, (2021)IEEE VR 2023 Steering Committee Message., , , , , , , , , and . VR, page x-xi. IEEE, (2023)User-Centered Design and Evaluation of Virtual Environments, , and . IEEE Computer Graphics and Applications, 19 (6): 51--59 (1999)The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2014-2025 (2022)A Conceptual Replication and Extension of Triangulation by Walking for Measuring Perceived Distance Through a Wall., , , , , and . ISMAR Adjunct, page 278-282. IEEE, (2022)Spatial Relationship-Driven Computer Vision Image Data Set Annotation., , , , , , and . IJCNN, page 1-8. IEEE, (2022)VGTC Virtual Reality Service Award.. VR, page 1. IEEE, (2023)