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Real-Time Adaptation of Context-Aware Intelligent User Interfaces, for Enhanced Situational Awareness.

, , , and . IEEE Access, (2022)

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Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments., , , , , and . ITN-DCH, volume 10605 of Lecture Notes in Computer Science, page 267-276. Springer, (2017)Mixing virtual and real scenes in the site of ancient Pompeii., , , , , , and . Comput. Animat. Virtual Worlds, 16 (1): 11-24 (2005)Editorial: New Virtual Reality and Spatial Computing Applications to Empower, Upskill and Reskill Medical Professionals in a Post-Pandemic Era., , , , , , and . Frontiers Virtual Real., (2022)A virtual 3D mobile guide in the INTERMEDIA project., , , , , , , , and . Vis. Comput., 24 (7-9): 827-836 (2008)An XR rapid prototyping framework for interoperability across the reality spectrum., and . CoRR, (2021)AR-Assisted Surgical Care via 5G networks for First Aid Responders., , and . CoRR, (2023)A Geometric Algebra Animation Method for Mobile Augmented Reality Simulations in Digital Heritage Sites., , , and . EuroMed, volume 8740 of Lecture Notes in Computer Science, page 258-267. Springer, (2014)MAGES 3.0: Tying the knot of medical VR., , , , , , , , and . SIGGRAPH Immersive Pavilion, page 6:1-6:2. ACM, (2020)VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies., , , , and . Computer Graphics International, page 96-104. IEEE Computer Society, (2003)Projecting our Past to the Future - Challenges and Results: The Case of Asinou church., , , , , , and . GCH, page 171-175. Eurographics Association, (2017)