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Editor's Note.. J. Graphics, GPU, & Game Tools, 8 (1): 1 (2003)Fast 3D Triangle-Box Overlap Testing.. J. Graphics, GPU, & Game Tools, 6 (1): 29-33 (2001)Bounding Volume Hierarchies of Slab Cut Balls., and . Comput. Graph. Forum, 28 (8): 2379-2395 (2009)A dynamic bounding volume hierarchy for generalized collision detection., and . Comput. Graph., 30 (3): 450-459 (2006)Random-Access Neural Compression of Material Textures., , , , , and . ACM Trans. Graph., 42 (4): 88:1-88:25 (August 2023)Texture compression of light maps using smooth profile functions., , , , and . High Performance Graphics, page 143-152. Eurographics Association, (2010)Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs, and . Apress, USA, (2019)Pixel Merge Unit., and . Eurographics (Short Papers), page 53-56. Eurographics Association, (2015)Understanding SSIM., and . CoRR, (2020)Practical Product Importance Sampling for Direct Illumination, and . Computer Graphics Forum (Proceedings of Eurographics), (2008)