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Cross-Cultural Differences in Students' Intention to Use RSS Feeds between Lebanon and the United Kingdom: A Multi-Group Invariance Analysis Based on the Technology Acceptance Model., and . CoRR, (2015)Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework., , and . Comput. Stand. Interfaces, (2015)Self-beliefs in the introductory programming lab and game-based fantasy role-play.. Brunel University London, UK, (2015)British Library, EThOS.On the Domain-Specificity of Mindsets: The Relationship Between Aptitude Beliefs and Programming Practice., and . IEEE Trans. Educ., 57 (3): 169-174 (2014)Foundations for Esports Curricula in Higher Education., , , , , , , , , and 1 other author(s). ITiCSE-WGR, page 27-55. ACM, (2021)A review of introductory programming research 2003-2017., , , , , , , , , and 1 other author(s). ITiCSE, page 342-343. ACM, (2018)Modelling the influence of personality and culture on affect and enjoyment in multimedia., , , and . ACII, page 236-242. IEEE Computer Society, (2015)Measuring enrichment: the assembly and validation of an instrument to assess student self-beliefs in CS1., and . ICER, page 123-130. ACM, (2014)Promoting inclusive design practice at the Global Game Jam: A pilot evaluation., , and . FIE, page 1-4. IEEE Computer Society, (2014)The CP-QAE-I: A video dataset for exploring the effect of personality and culture on perceived quality and affect in multimedia., , , , and . QoMEX, page 1-7. IEEE, (2015)