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HCI in Brazil: lessons learned and new perspectives.

, , , and . IHC, volume 378 of ACM International Conference Proceeding Series, page 358-359. ACM, (2008)

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Gaming at work: A learning environment for synchronized manufacturing., , and . Comput. Appl. Eng. Educ., 8 (3-4): 162-169 (2000)Collective Construction of Meaning and System for an Inclusive Social Network., , , , and . Int. J. Inf. Syst. Soc. Chang., 2 (3): 16-35 (2011)IHC em contexto: o que as palavras relevam sobre ela., and . IHC, page 199-208. Brazilian Computer Society / ACM, (2012)Conversas online: a synchronous communication tool integrated to inclusive social networks., , , , and . IHC, page 51-60. Brazilian Computer Society / ACM, (2010)A Wearable Face Recognition System Built into a Smartwatch and the Visually Impaired User., , , , , and . ICEIS (3), page 5-12. SciTePress, (2015)Manipulando histórias: uma investigação sobre o uso de interfaces tangíveis e narrativas na escola., , and . IHC, page 160-168. ACM, (2014)CollabSS: a Tool to Help the Facilitator in Promoting Collaboration among Learners., and . J. Educ. Technol. Soc., (2003)Programação Tangível no Mundo Físico: TaPrEC + Sphero., , and . Revista Brasileira de Informática na Educ., 27 (3): 32-51 (2019)Towards a communication model applied to the interface design process., , and . Knowl. Based Syst., 14 (8): 455-459 (2001)Motivation, persuasion and healthy eating: a case study on a socially-aware persuasive system design., and . IHC, page 27:1-27:10. ACM, (2020)