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A Three-Year Study on Peer Evaluation in a Software Engineering Project Course., , , и . IEEE Trans. Educ., 65 (3): 409-418 (2022)Gamification and SQL: An Empirical Study on Student Performance in a Database Course., и . ACM Trans. Comput. Educ., 21 (1): 3:1-3:29 (2021)Taking Seriously Software Projects Inception Through Games., , и . ENASE (Selected Papers), том 551 из Communications in Computer and Information Science, стр. 109-124. Springer, (2014)Towards a Representation of Enterprise Architecture based on Zachman Framework through OMG Standards (S)., , , , и . SEKE, стр. 225-224. KSI Research Inc. and Knowledge Systems Institute Graduate School, (2018)Modelling Security Aspects with ArchiMate: A Systematic Mapping Study., и . SEAA, стр. 577-584. IEEE, (2020)Mapeo entre la ISO/IEC 29110-5-1-2 y el MAAGTICSI dirigido a Organizaciones Pequeñas Desarrolladoras de Software en MÉxico., , , и . CIbSE, стр. 368-380. Curran Associates, (2018)Privacy by Design in Software Engineering: a Systematic Mapping Study., , , и . CIbSE, стр. 107-120. Curran Associates, (2018)Gamification and SQL: An Empirical Study on Student Performance in a Database Course, и . ACM Transactions on Computing Education, 21 (1): 1--29 (декабря 2020)The making of an OMG standard., , и . Comput. Stand. Interfaces, (2015)Evolving with patterns: a 31-month startup experience report., и . ESEC/SIGSOFT FSE, стр. 1037-1047. ACM, (2019)