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Interrogating Data Work as a Community of Practice., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-28 (2022)Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , and . ICER (1), page 29-47. ACM, (2023)Keeping Mindful of Modality: A Comparison of Computer Science Education Resources for Learning., , , and . Koli Calling, page 18:1-18:14. ACM, (2023)Sensing Affect to Empower Students: Learner Perspectives on Affect-Sensitive Technology in Large Educational Contexts., , , , , , and . L@S, page 63-76. ACM, (2020)Embodied Representations in Computing Education: How Gesture, Embodied Language, and Tool Use Support Teaching Recursion., , , and . ICLS, International Society of the Learning Sciences, (2020)Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat., , , and . Conference on Designing Interactive Systems, page 1025-1037. ACM, (2017)Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks., , and . CHI, page 623-634. ACM, (2016)Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning., , and . FDG, page 7:1-7:12. ACM, (2022)Exploring traditional and workbench-style kits to support project- and problem-based learning., and . FIE, page 1-7. IEEE Computer Society, (2016)Value-driven learning: Decoding and building upon playful computing education (Invited keynote).. VL/HCC, page 3. IEEE Computer Society, (2017)