Madness video for CHI 2011 honorable mention paper Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
Well-designed gameplay shares characteristics with effective learning experiences. Through analysis of commercial computer games I established that a successful game is a series of goal related skills increasing in difficultly until attainment of the overall goal is achieved. Kiili (2005) offers support for this when talking about online games satisfying the basic requirements of learning environments
which provide engaging learning experiences for students