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To See or Not to See: Exploring Inattentional Blindness for the Design of Unobtrusive Interfaces in Shared Public Places.

, , , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 5 (1): 15:1-15:25 (2021)

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Communicating Uncertainty in Fertility Prognosis., , , and . CHI, page 161. ACM, (2019)A Tangible Spherical Proxy for Object Manipulation in Augmented Reality., , , and . VR, page 221-229. IEEE, (2020)Personalizing Content Presentation on Large 3D Head-Up Displays., , , , and . Presence Teleoperators Virtual Environ., 27 (1): 80-106 (2018)Traces in Virtual Environments: A Framework and Exploration to Conceptualize the Design of Social Virtual Environments., , and . IEEE Trans. Vis. Comput. Graph., 28 (11): 3874-3884 (2022)MEMEography: Understanding Users Through Internet Memes., , and . CHI Extended Abstracts, page 332:1-332:7. ACM, (2021)Human-XAI Interaction: A Review and Design Principles for Explanation User Interfaces., and . INTERACT (2), volume 12933 of Lecture Notes in Computer Science, page 619-640. Springer, (2021)Simple Nonvisual Interaction on Touch Tablets., , and . MuC, page 241-250. Oldenbourg Verlag, (2013)The Human in the Infinite Loop: A Case Study on Revealing and Explaining Human-AI Interaction Loop Failures., , , and . MuC, page 158-168. ACM, (2022)Robo-Tooltips: Understandable Robots for Trustworthy Interactions., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2022)Walk This Beam: Impact of Different Balance Assistance Strategies and Height Exposure on Performance and Physiological Arousal in VR., , , , , , and . VRST, page 32:1-32:12. ACM, (2022)