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Enhancing research publications using Rich Interactive Narratives, , , , и . Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences, (2013)CORD-19: The COVID-19 Open Research Dataset, , , , , , , , , и 18 other автор(ы). (2020)cite arxiv:2004.10706Comment: ACL NLP-COVID Workshop 2020.Word add-in for ontology recognition: semantic enrichment of scientific literature., , , , , , , и . BMC Bioinform., (2010)A neuroscientific approach to exploring fundamental questions in VR., , , , , , , , , и 3 other автор(ы). ERVR, Society for Imaging Science and Technology, (2018)The State of the Art: Western Modes of Videogame Production.. DiGRA Conference, Digital Games Research Association, (2007)Dots, Fruit, Speed and Pills: The Happy Consciousness of Pac-Man.. DiGRA, Digital Games Research Association, (2014)Red Threads: Robert Maxwell and the Early UK and International Videogames Industry.. Game Stud., (2021)Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability., , , , и . CoG, стр. 1-8. IEEE, (2019)Differential correlation of frontal and parietal activity with the number of alternatives for cued choice saccades., , и . NeuroImage, 33 (1): 307-315 (2006)Population receptive field (pRF) measurements of chromatic responses in human visual cortex using fMRI., , и . NeuroImage, (2018)