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Towards Conversational Co-Creation of Learning Content in Digital Higher Education

, , and . Pre-ICIS Workshop on HCI Research in MIS, Copenhagen, Denmark, (2022)

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Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation, , and . International Conference on Information Systems (ICIS), San Francisco, California, USA, (2018)How to Gamify Information Systems - Adapting Gamification to Individual Preferences., and . ECIS, page Research-in-Progress Paper 20. (2016)More than the Sum of its Parts - Towards Identifying Preferred Game Design Element Combinations in Learning Management Systems., , , and . ICIS, Association for Information Systems, (2017)It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems., , and . AMCIS, Association for Information Systems, (2021)A Theory-Driven Design Science Research Agenda Towards Gamified Videos in Learning., and . Wirtschaftsinformatik, AISeL, (2021)Adaptive and Personalized Gamification Designs: Call for Action and Future Research., , , and . AIS Trans. Hum. Comput. Interact., 13 (4): 479-494 (December 2021)How to Achieve Ethical Persuasive Design: A Review and Theoretical Propositions for Information Systems., , , and . AIS Trans. Hum. Comput. Interact., 14 (4): 548-577 (December 2022)Understanding User Preferences of Digital Privacy Nudges - A Best-Worst Scaling Approach., , , , and . HICSS, page 1-10. ScholarSpace, (2020)A Theory-Driven Design Science Research Agenda Towards Gamified Videos, and . International Conference on Wirtschaftsinformatik (WI), Duisburg-Essen, Germany, (March 2021)Two decades of game concepts in digital learning environments – A bibliometric study and research agenda, , and . Computers & Education, (2021)