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KnowLab at BioCreative VII Track 5 LitCovid: Ensemble of deep learning models from diverse sources for COVID-19 literature classification

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From Gaming to Computational Thinking: An Adaptive Educational Computer Game-Based Learning Approach, , , , , , , and . Journal of Educational Computing Research, 59 (3): 383-409 (2021)Effects of role assignment in concept mapping mediated small group learning., , and . Internet High. Educ., (2014)Creating a performance-oriented e-learning environment: A design science approach., , and . Inf. Manag., 48 (7): 260-269 (2011)A Web-Based Learning System for Software Test Professionals., , , , and . IEEE Trans. Educ., 54 (2): 263-272 (2011)Open learner models in supporting self-regulated learning in higher education: A systematic literature review., , , , , and . Comput. Educ., (2020)Using computer-based cognitive mapping to improve students' divergent thinking for creativity development., , and . Br. J. Educ. Technol., 50 (5): 2217-2233 (2019)Agent-based negotiation and decision making for dynamic supply chain formation., , , , and . Eng. Appl. Artif. Intell., 22 (7): 1046-1055 (2009)An investigation into knowledge discovery in collaborative learning communities., , , and . Int. J. Internet Enterp. Manag., 6 (2): 177-192 (2009)MSMB-GCN: Multi-scale Multi-branch Fusion Graph Convolutional Networks for 3D Human Pose Estimation., , , , , , , and . ROBIO, page 1-5. IEEE, (2023)Knowledge Engineering in Agent Oriented Business Process Management., , and . AMCIS, page 281. Association for Information Systems, (2005)