Author of the publication

A Simplified Inverse Kinematic Approach for Embodied VR Applications

, , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Alternative Reality and Causality in Virtual Environments. University of Teesside, (2012)Making Sense of Virtual Environments: Action Representation, Grounding and Common Sense, and . Proceedings of the 12th international conference on Intelligent user interfaces, page 225-234. New York, NY, USA, ACM, (2007)The Possibility of Inducing the Proteus Effect for Social VR Users, , , , , , and . International Conference on Human-Computer Interaction, page 143--158. Cham, Springer Nature Switzerland, (2022)Any ”Body” There? - Avatar Visibility Effects in a Virtual Reality Game, , , , , , , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 17-24. IEEE, (2018)Modelling the Upokrinomena: Artificial Physiology for Artificial Life, , , , , , , and . Proceedings of Alife9 Conference, Boston, USA, (2004)The effects of belongingness on the Simultaneous Lightness Contrast: A virtual reality study, , and . Vision Research, 86 (0): 97 - 106 (2013)Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality, , , and . Proceedings of User-embodied Interaction in Virtual Reality, Mensch und Computer 2019, (2019)From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments, , , and . The 29th ACM Symposium on Virtual Reality Software and Technology (VRST), (2023)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , , , and . in Proceedings of the 23rd IEEE Virtual Reality (VR) conference, page 275-276. (2016)Best Poster Award 🏆.A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality, , , , , , and . Proceedings of the 25th ACM Conference on Virtual Reality Software and Technology, VRST'19, (2019)