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Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students.

, , , and . Educ. Inf. Technol., 18 (3): 531-554 (2013)

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Games for active ageing, well-being and quality of life: a pilot study., , , and . Behav. Inf. Technol., 37 (8): 842-854 (2018)Senior Citizens as Storytellers: Contribution to Gamified Contexts., , and . HCI (29), volume 13330 of Lecture Notes in Computer Science, page 69-79. Springer, (2022)Promoting Active Aging Through Location-Based Games: A Survey of Older Pokémon Go Players., and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 106-123. Springer, (2021)The Use of Immersive Technologies While Ageing in the Digitally Mediated Society., , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 610-626. Springer, (2023)Strategies for Fostering Senior Citizens' Active Participation in Online Communities., , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 183-193. Springer, (2023)Virtual Reality Hippotherapy Simulator: A Model Proposal for Senior Citizens., , , and . HCI (32), volume 14042 of Lecture Notes in Computer Science, page 592-609. Springer, (2023)Breaking barriers to game-based learning for active ageing and healthy lifestyles A qualitative interview study with experts in the field., , , and . SeGAH, page 1-8. IEEE, (2018)Staying Connected with Aged Populations in Times of COVID-19: An Interview Study of the Role of Portuguese Institutions and Municipalities., , , , and . IxD&A, (2022)Gameful Tale-Telling and Place-Making from Tourists' Generation to Generation: A Review., and . HCI (28), volume 12208 of Lecture Notes in Computer Science, page 661-672. Springer, (2020)Students as Game Creators. Easing the game construction process by using a toolkit to game design., , , , and . IxD&A, (Summer 2022)