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The Use of Gamification to Increase Engagement and Other Intrinsic Factors with Work Integrated Learning Participants During New Hire Onboarding: An Organisational Case Study., , and . ACIS, page 97. (2020)High Level Models and Methodologies for Information Systems, and . Springer, New York, (2015)A Methodology to Develop a Clinical Ontology for Healthcare Business., and . HCI (12), volume 6772 of Lecture Notes in Computer Science, page 285-291. Springer, (2011)Risks and opportunities of integrating social networking sites in the Australian and Portuguese workplace/communities: an exploratory study., , and . Int. J. Web Based Communities, 10 (4): 466-489 (2014)Improving Search Results in Digital Libraries: An Integrated Approach.. iiWAS, volume 183 of books@ocg.at, Austrian Computer Society, (2004)Agents in Digital Libraries and Electronic Publication: An Architecture Proposal.. WebNet, page 1542-1543. AACE, (1999)Guest Editorial - Technology Supported Cognition and Exploratory Learning., , , , and . J. Educ. Technol. Soc., 15 (1): 1 (2012)Development of Geomobile App-Based Outdoor Study to Improve Critical-Social Abilities and Collaborative in the 21st Century., , , , , , and . Int. J. Interact. Mob. Technol., 17 (24): 79-95 (December 2023)Gamification as an Engagement Tool in E-Learning Websites., and . J. Inf. Technol. Educ. Res., (2020)Guest editorial., , , and . Interact. Technol. Smart Educ., 15 (4): 294-297 (2018)