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Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers\textquotesingle implicit biases

, , , and . Frontiers in Artificial Intelligence, (October 2022)
DOI: 10.3389/frai.2022.994967

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Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think., , , , , , and . Int. J. Child Comput. Interact., (2022)The role of CCI in supporting children's engagement with environmental sustainability at a time of climate crisis., and . Int. J. Child Comput. Interact., (December 2023)The Promise of Physiological Data in Collaborative Learning: A Systematic Literature Review., , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 75-88. Springer, (2023)Cultural implications in the acceptability of game-based learning., , and . Comput. Educ., (2021)Serious Game Leverages Productive Negativity to Facilitate Conceptual Change in Undergraduate Molecular Biology: A Mixed-Methods Randomized Controlled Trial., and . Int. J. Game Based Learn., 7 (2): 20-34 (2017)Using Eye-Tracking and Click-Stream Data to Design Adaptive Training of Children's Inhibitory Control in a Maths and Science Game., , and . AIED (2), volume 12164 of Lecture Notes in Computer Science, page 103-108. Springer, (2020)Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers' implicit biases., , , and . Frontiers Artif. Intell., (2022)Exploring how children with reading difficulties respond to instructional supports in literacy games and the role of prior knowledge., , , , , and . Br. J. Educ. Technol., 54 (5): 1314-1331 (September 2023)I Don't Usually Listen, I Read: How Different Learner Groups Process Game Feedback., , , , , , , and . CHI, page 88:1-88:15. ACM, (2022)Is it time we get real? A systematic review of the potential of data-driven technologies to address teachers\textquotesingle implicit biases, , , and . Frontiers in Artificial Intelligence, (October 2022)