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Applying the self-explanation principle to multimedia learning in a computer-based game-like environment., и . Comput. Hum. Behav., 26 (6): 1246-1252 (2010)A taxonomy for computer-based assessment of problem solving.. Comput. Hum. Behav., 18 (6): 623-632 (2002)When graphics improve liking but not learning from online lessons., и . Comput. Hum. Behav., 28 (5): 1618-1625 (2012)Using transparent whiteboards to boost learning from online STEM lectures., , , и . Comput. Educ., (2018)Psychology of Calculator Languages: A Framework for Describing Differences in Users' Knowledge., и . Commun. ACM, 24 (8): 511-520 (1981)Cognitive, metacognitive, and motivational aspects of problem solving. Instructional Science, 26 (1): 49--63 (марта 1998)Evaluating Digital Libraries for Teaching and Learning in Undergraduate Education: A Case Study of the Alexandria Digital Earth Prototype (ADEPT)., , , , , , и . Libr. Trends, (2000)Collaborative generative learning activities in immersive virtual reality increase learning., , , и . Comput. Educ., (декабря 2023)A Diagnosis of Beginning Programmers' Misconceptions of BASIC Programming Statements., и . Commun. ACM, 26 (9): 677-679 (1983)Animated pedagogical agents enhance learning outcomes and brain activity during learning., , , и . J. Comput. Assist. Learn., 38 (3): 621-637 (2022)