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Motivationsdesign durch Verschränkung von Gamifikation und didaktischem Kontext: Eine Quiz-App in einem ingenieurtechnischen Studiengang

, и . DeLFI 2018 – Die 16. E-Learning Fachtagung Informatik der Gesellschaft für Informatik e. V., (2018)

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Realism of Simulation Models in Serious Gaming: Two case studies from Urban Water Management Higher Education., и . CoRR, (2021)Intrinsic Motivation in Serious Gaming A Case Study., , и . GALA, том 12517 из Lecture Notes in Computer Science, стр. 362-371. Springer, (2020)High Accuracy GPS Antennas in Educational Location-based Augmented Reality., , , , , и . DeLFI Workshops, стр. 37-46. Gesellschaft für Informatik e.V., (2022)Current Opportunities and Challenges of Digital Game-Based Learning., , , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 443-450. Springer, (2022)Virtualization of Digital Location-Based Experiences., , и . ICEC, том 13056 из Lecture Notes in Computer Science, стр. 467-474. Springer, (2021)Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games., и . JCSG, том 13476 из Lecture Notes in Computer Science, стр. 169-181. Springer, (2022)Designing Serious Mobile Location-Based Games., , , и . ICEC-JCSG, том 11863 из Lecture Notes in Computer Science, стр. 479-484. Springer, (2019)Focus section on: Educational Location-based Applications., , , и . IxD&A, (Spring 2022)Sewer Rats in Teaching Action: An explorative field study on students' perception of a game-based learning app in graduate engineering education., и . CoRR, (2018)Introduction to the GaLA Conf 2019 Special Issue., , и . Int. J. Serious Games, 6 (3): 3-4 (2019)