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Impeding Phenomena Emerging from Students' Constructivist Online Game-Based Learning Process: Implications for the Importance of Teacher Facilitation.

, and . J. Educ. Technol. Soc., 18 (2): 262-283 (2015)

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Design Strategies and Principles in VISOLE., , and . ICCE, volume 133 of Frontiers in Artificial Intelligence and Applications, page 879-882. IOS Press, (2005)Guest Editorial: Technology Enhanced Contextual Game-Based Language Learning., , , and . J. Educ. Technol. Soc., 21 (3): 86-89 (2018)A Pilot Study on Virtual Interactive Student-Oriented Learning Environment., , , and . DIGITEL, page 65-72. IEEE Computer Society, (2007)A Case Study of a Non-gamer Student's Learning Process in VISOLE., , , and . DIGITEL, page 77-84. IEEE, (2010)Gamified Project-Based Learning: A Systematic Review., , and . ICBL, volume 13357 of Lecture Notes in Computer Science, page 313-324. Springer, (2022)Research Status and Trends of the Gamification Design for Visually Impaired People in Virtual Reality., , and . HCI (33), volume 13334 of Lecture Notes in Computer Science, page 637-651. Springer, (2022)An Exploratory Study on Teachers' Perceptions of Game-based Situated Learning., , , , and . ICCE, volume 151 of Frontiers in Artificial Intelligence and Applications, page 525-532. IOS Press, (2006)Exploring Learners' Flow and Related Design Strategies in Educational Games from a Psychic Entropy Perspective., , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 81-93. Springer, (2023)A Case Study of an Academic Achievement-oriented Student in Game-based Learning., , , and . ICALT, page 7-11. IEEE Computer Society, (2011)VISOLE: A New Game-based Situated Learning Paradigm., , , and . ICALT, page 1082-1083. IEEE Computer Society, (2006)