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A Theoretical Comparison of Monte Carlo Radiosity Algorithms.

, and . VMV, page 257-264. Aka GmbH, (2001)

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Effective single image dehazing by fusion., , and . ICIP, page 3541-3544. IEEE, (2010)Optimal ray shooting in Monte Carlo radiosity., , , , and . Comput. Graph., 26 (2): 351-354 (2002)High-order wavelets for hierarchical refinement in inverse rendering., , , , and . SIGGRAPH Posters, page 99. ACM, (2013)Interactive rendering of translucent deformable objects., , , , and . SIGGRAPH, ACM, (2003)Video enhancement using reference photographs., , , and . SIGGRAPH Posters, page 69. ACM, (2007)Implementation of an Immersive Videogame: Legends of Girona., , , , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 1-20 (2015)An efficient two steps algorithm for wide baseline image matching., , and . Vis. Comput., 25 (5-7): 677-686 (2009)A Theoretical Comparison of Monte Carlo Radiosity Algorithms., and . VMV, page 257-264. Aka GmbH, (2001)Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing., , , and . PBG@Eurographics, page 129-137. Eurographics Association, (2007)Using Near-Field Light Sources to Separate Illumination from BRDF., , and . BMVC, page 16.1-16.13. BMVA Press, (2015)