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Другие публикации лиц с тем же именем

Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Penguin Publishing Group, (2011)Organum: individual presence through collaborative play., , , и . ACM Multimedia, стр. 594-597. ACM, (2005)A Real Little Game: The Pinocchio Effect in Pervasive Play.. DiGRA Conference, (2003)Why I Love Bees: A Case Study in Collective Intelligence Gaming. The Ecology of Games: Connecting Youth, Games, and Learning, -, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play., , и . DiGRA Conference, (2005)How Can Video Games Improve Our Real Lives?, и . radio, web, (27.03.2015)Place storming: performing new technologies in context., и . NordiCHI, стр. 85-88. ACM, (2004)SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees.. DiGRA Conference, (2005)Randomized Controlled Trial of SuperBetter, a Smartphone-Based/Internet-Based Self-Help Tool to Reduce Depressive Symptoms, , , , , и . Games for Health Journal, 4 (3): 235-246 (07.04.2015)Unsupervised Scoring for Scalable Internet-based Collaborative Teleoperation., , , , , и . ICRA, стр. 4551-4556. IEEE, (2004)