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Get Gamification of MOOC right!, , , и . Int. J. Serious Games, 5 (3): 61-78 (2018)Extending the SIPS-Model: A Research Framework for Online Collaborative Learning., и . EC-TEL, том 11082 из Lecture Notes in Computer Science, стр. 277-290. Springer, (2018)Awareness of cognitive and social behaviour in a CSCL environment., , , и . J. Comput. Assist. Learn., 31 (1): 59-77 (2015)The Psychometric Properties of a Preliminary Social Presence Measure Using Rasch Analysis., , и . EC-TEL, том 11082 из Lecture Notes in Computer Science, стр. 31-44. Springer, (2018)A Classification of Barriers that Influence Intention Achievement in MOOCs., , и . EC-TEL, том 11082 из Lecture Notes in Computer Science, стр. 3-15. Springer, (2018)Investigating the Associations Between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs., , и . EC-TEL, том 12884 из Lecture Notes in Computer Science, стр. 305-309. Springer, (2021)Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research., , и . Comput. Hum. Behav., 19 (3): 335-353 (2003)The sociability of computer-supported collaborative learning environment., , и . J. Educ. Technol. Soc., (2002)Usefulness of Social Network Sites for Adolescents' Development of Online Career Skills., , , и . J. Educ. Technol. Soc., 19 (4): 140-150 (2016)Measuring the Perceived Quality of Social Space in Distributed Learning Groups., , и . CSCL, том 2 из Computer-Supported Collaborative Learning, стр. 323-332. Springer, (2003)