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%0 Journal Article
%1 journals/tciaig/LelisRG18
%A Lelis, Levi H. S.
%A Reis, Willian M. P.
%A Gal, Ya'akov
%D 2018
%J IEEE Trans. Games
%K dblp
%N 3
%P 271-280
%T Procedural Generation of Game Maps With Human-in-the-Loop Algorithms.
%U http://dblp.uni-trier.de/db/journals/tciaig/tciaig10.html#LelisRG18
%V 10
@article{journals/tciaig/LelisRG18,
added-at = {2022-01-03T00:00:00.000+0100},
author = {Lelis, Levi H. S. and Reis, Willian M. P. and Gal, Ya'akov},
biburl = {https://www.bibsonomy.org/bibtex/2b9d37714dec0ba0ae8ab099757a62cea/dblp},
ee = {https://doi.org/10.1109/TG.2017.2783361},
interhash = {ba2e788dbe1b55cc3e8402dba1de01db},
intrahash = {b9d37714dec0ba0ae8ab099757a62cea},
journal = {IEEE Trans. Games},
keywords = {dblp},
number = 3,
pages = {271-280},
timestamp = {2024-04-08T19:26:09.000+0200},
title = {Procedural Generation of Game Maps With Human-in-the-Loop Algorithms.},
url = {http://dblp.uni-trier.de/db/journals/tciaig/tciaig10.html#LelisRG18},
volume = 10,
year = 2018
}