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Procedural Generation of Game Maps With Human-in-the-Loop Algorithms.

, , and . IEEE Trans. Games, 10 (3): 271-280 (2018)

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Sequential Plan Recognition., , , and . CoRR, (2017)Incorporating helpful behavior into collaborative planning., , and . AAMAS (2), page 875-882. IFAAMAS, (2009)Temporal Reasoning for a Collaborative Planning Agent in a Dynamic Environment., , , and . Ann. Math. Artif. Intell., 37 (4): 331-379 (2003)Agent decision-making in open mixed networks., , , , and . Artif. Intell., 174 (18): 1460-1480 (2010)Algorithm Selection in Bilateral Negotiation., and . AAAI (Late-Breaking Developments), volume WS-13-17 of AAAI Technical Report, AAAI, (2013)Using Hierarchical Bayesian Models to Learn about Reputation., , and . CSE (4), page 208-214. IEEE Computer Society, (2009)System Management in the BlueGene/L Supercomputer., , , , , , , , , and 14 other author(s). IPDPS, page 267. IEEE Computer Society, (2003)Colored Trails: a Formalism for Investigating Decision-making in Strategic Environments, , , , and . IJCAI Workshop on Reasoning, Representation, and Learning in Computer Games, (2005)Adapting to agents' personalities in negotiation., , , and . AAMAS, page 383-389. ACM, (2005)Procedural Generation of Game Maps With Human-in-the-Loop Algorithms., , and . IEEE Trans. Games, 10 (3): 271-280 (2018)