Zusammenfassung

The computational metaphor which proposes the comparison of processes of mind to realizable or imaginable computer activities suggests a number of educational concerns. This paper discusses some of those concerns including procedural modes of knowledge representation and control knowledge Knowing what to do. I develop a collection of heuristics for education researchers and curriculum developers which are intended to address the issues raised. Finally, an extensive section of examples is given to concretize those heuristics.

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