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Challenges in collaborative game design developing learning environments for creating games

, and . Proceedings of the 3rd Confernece on Creating, Connecting and Collaborating through Computing, 2005. (C5 2005), page 67-74. Cambridge, MA, (2005)

Abstract

We perform a general analysis of the game design process, the structure of digital games and investigate the requirements for the use of OpenCroquet as a platform for collaborative game design. Based on our experiences of using a Squeak/Tweak programming environment in many game projects and recently for teaching game design we derive properties of a learning environment for teaching game design in an OpenCroquet environment with a special focus on collaboration.

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