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Unobserved Is Not Equal to Non-existent: Using Gaussian Processes to Infer Immediate Rewards Across Contexts.

, , , , and . IJCAI, page 1974-1980. ijcai.org, (2019)

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Formative Feedback in Interactive Learning Environments., , , , and . AIED, volume 7926 of Lecture Notes in Computer Science, page 946. Springer, (2013)Data-informed curriculum sequences for a curriculum-integrated game, , , , , and . Proceedings of the Tenth International Conference on Learning Analytics & Knowledge, ACM, (March 2020)Measuring Gameplay Affordances of User-Generated Content in an Educational Game., , , and . EDM, page 78-85. International Educational Data Mining Society (IEDMS), (2016)Determining Problem Selection for a Logic Proof Tutor., and . EDM, page 387-389. International Educational Data Mining Society, (2013)Foreword., and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Identifying student communities in blended courses., , , and . EDM, International Educational Data Mining Society (IEDMS), (2017)SIGCSE BP: enrollments and diversity at odds?, and . ACM SIGCSE Bull., 47 (2): 8 (2015)Hierarchical Reinforcement Learning for Pedagogical Policy Induction., , , , and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 544-556. Springer, (2019)Enhancing a Student Productivity Model for Adaptive Problem-Solving Assistance., , and . CoRR, (2022)The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance Spaces., , , , , and . CoRR, (2017)