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MovIPrint: Move, Explore and Fabricate., , , and . ACM Multimedia, page 1151-1152. ACM, (2019)Demonstrating Finger-Based Dexterous Phone Gestures., , and . UIST (Adjunct Volume), page 69:1-69:3. ACM, (2022)Single-handed Folding Interactions with a Modified Clamshell Flip Phone., , and . CHI, page 406:1-406:14. ACM, (2024)The Effects of Update Interval and Reveal Method on Writer Comfort in Synchronized Shared-Editors., , and . CHI, page 1031:1-1031:13. ACM, (2024)AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector., , and . UIST, page 445-458. ACM, (2020)Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones., , and . CHI, page 519:1-519:19. ACM, (2023)Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks using the Index and Thumb., , , and . Proc. ACM Hum. Comput. Interact., 4 (ISS): 206:1-206:20 (2020)Motion-centric Tools to Reflect on Digital Creative Experiences and Created Outputs., , , , and . Creativity & Cognition, page 234-246. ACM, (2022)Driver Assistance System Providing an Intuitive Perspective View of Vehicle Surrounding., , , , and . ACCV Workshops (2), volume 9009 of Lecture Notes in Computer Science, page 403-417. Springer, (2014)Multiobjective Evolution of Biped Robot Gaits Using Advanced Continuous Ant-Colony Optimized Recurrent Neural Networks., and . IEEE Trans. Cybern., 48 (6): 1910-1922 (2018)