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The Knowledge Life Cycle for e-learning, , , , и . Int. J. Cont. Engineering Education and Lifelong Learning, 16 (1/2): 110–121 (2006)The Balance of Attention: The Challenges of Creating Locative Cultural Storytelling Experiences., , , и . ACM Journal on Computing and Cultural Heritage, 13 (4): 35:1-35:24 (2020)On the Role of Avatars in Argumentation., , и . NHT@HT, стр. 17-19. ACM, (2015)Supporting virtual documents in just-in-time hypermedia systems., , , и . ACM Symposium on Document Engineering, стр. 35-44. ACM, (2004)Chain saws for sculptural Hypertext., , , , , и . Hypertext, стр. 137. ACM, (2002)An Investigation into the Use of Logical and Rhetorical Tactics within Eristic Argumentation on the Social Web., , и . HT, стр. 195-199. ACM, (2015)Energy-Aware Adaptation of Educational Multimedia in Mobile Learning., , , , и . MoMM, стр. 434. ACM, (2013)The Cognitive Heuristics Behind Disclosure Decisions., , , и . SocInfo (1), том 10539 из Lecture Notes in Computer Science, стр. 591-607. Springer, (2017)How Do Writing Tools Shape Interactive Stories?, , и . ICIDS, том 11318 из Lecture Notes in Computer Science, стр. 514-522. Springer, (2018)Auld Leaky: A Contextual Open Hypermedia Link Server., , , и . OHS-7/SC-3/AH-3, том 2266 из Lecture Notes in Computer Science, стр. 59-70. Springer, (2001)