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H. Matsubara (ed.): Proceedings of Game Programming Workshop in Japan '97., and . J. Int. Comput. Games Assoc., 20 (4): 249-252 (1997)Report on the First International Shogi Forum., and . J. Int. Comput. Games Assoc., 22 (3): 183-185 (1999)Heuristic Theories on Game-Tree Search.. J. Int. Comput. Games Assoc., 17 (4): 220 (1994)Natural Developments in Game Research., , and . J. Int. Comput. Games Assoc., 19 (2): 103-112 (1996)Identifying Influences of Game Upgrades on Profitable Players Behavior in MMORPGs., , , and . ICEC-JCSG, volume 11863 of Lecture Notes in Computer Science, page 299-310. Springer, (2019)A metric for entertainment of boardgames: its implication for evolution of chess variants., , and . IWEC, volume 240 of IFIP Conference Proceedings, page 65-72. Kluwer, (2002)First Results from Using Game Refinement Measure and Learning Coefficient in Scrabble., and . CoRR, (2017)An Analysis of Tournament Structure., and . CoRR, (2016)Tutoring Strategies in Game-Tree Search., , and . J. Int. Comput. Games Assoc., 18 (4): 191-204 (1995)The 2022 Computer Olympiad., , and . J. Int. Comput. Games Assoc., 44 (3): 95-102 (2022)